Month of Code 10 – Switch
Today’s theme connection is most definitely a stretch, but I wanted to do a little work on something I started a long time ago, a space shooter. This space shooter is built using the Animatron player, a tool built by the company I worked for over the summer.
The shooter, just like yesterday’s submission, just contains some basic game features and is nowhere close to a full product, but what I’ve got is pretty decent. The background is randomly generated, the “spaceship” can move up and down, and fires bullets. The “switch” tie-in is a stretch, but when the ship fires, the ship switches colors. The idea would be that the shot style changes with each shot. Like the Raiden series, but a little more rapid.